Software, Values, and Text Editors
An inspection of how values affect software through the lens of text editors.
by Ray Grasso
An inspection of how values affect software through the lens of text editors.
Sahil Lavingia:
Because I was burned out and didn’t want to think about working any more than I needed to, I instituted a no-meeting, no-deadline culture.
For me, it was no longer about growth at all costs, but “freedom at all costs.”
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At some point, it clicked: Creators make money so they can make stuff, instead of the other way around. Why not adopt this framing at Gumroad, too?
This is what working in the creator economy should feel like.
A look at the unorthodox way Gumroad operates.
No. 26 (Montemerlo’s Law) Don’t do nuthin’ dumb.
Kelly Sutton:
A Campaign is a long-running effort to enact global change safely within a sociotechnical system.
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Campaigns work well to address:
- Technical changes with large social components.
- Technical changes that require everyone to do a little bit of work.
- High-value or inevitable future worlds
Esther Derby:
Clarity enables patterns of coherent action across the organization. Contextual understanding supports initiative–people don’t have to wait to be told what to do. It speeds decision-making as people closer to the work have the information to make more decisions in a reasonable way. Clarity reduces the need for supervision.
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Smoothing the flow of work, organizing work and teams to reduce dependencies and handoffs, is management work.
Gregor Hohpe:
Sadly, or perhaps luckily, most experimentation isn’t all that dramatic. It mainly means trying something new and using the results to decide a further course of action. You can experiment with a more efficient route to the office, with a new dinner recipe, or a new vacation destination. The element that distinguishes an experiment from serendipity is that you have a hypothesis that you are looking to verify or falsify based on data that you glean from running the experiment.
Barack Obama:
But the point is, in just a few short weeks on the job, I had already realized that because every tough decision came down to a probability, then certainty was an impossibility — which could leave me encumbered by the sense that I could never get it quite right. So rather than let myself get paralyzed in the quest for a perfect solution, or succumb to the temptation to just go with my gut every time, I created a sound decision-making process — one where I really listened to the experts, followed the facts, considered my goals and weighed all of that against my principles. Then, no matter how things turned out, I would at least know I had done my level best with the information in front of me.
RC has four social rules. They help create a friendly, intellectual environment where you can spend as much of your energy as possible on programming.
The social rules are:
- No well-actually’s
- No feigned surprise
- No backseat driving
- No subtle -isms
One thing that often confuses people about the social rules is that we expect people to break them from time to time. This means they’re different and totally separate from our code of conduct.
McLaren Stanley:
Alright folks, gather round and let me tell you the story of (almost) the biggest engineering disaster I’ve ever had the misfortune of being involved in. It’s a tale of politics, architecture and the sunk cost fallacy
Ian Leslie:
Paul McCartney has been writing and performing music more or less continuously since 1956. That’s sixty-four years.
Lawrence Wright:
There are three moments in the yearlong catastrophe of the COVID-19 pandemic when events might have turned out differently.
Kent C. Dodds:
- Not everything in your application needs to be in a single state object. Keep things logically separated (user settings does not necessarily have to be in the same context as notifications). You will have multiple providers with this approach.
- Not all of your context needs to be globally accessible! Keep state as close to where it’s needed as possible.
Vasco Figueira:
TL;DR “Microservices” was a good idea taken too far and applied too bluntly. The fix isn’t just to dial back the granularity knob but instead to 1) focus on the split-join criteria as opposed to size; and 2) differentiate between the project model and the deployment model when applying them.
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There are build patterns that give us total control over the relative visibility between components and over how they compose into deployables. One build to many deployables, many to one or anything in between is possible. Shifting concerns left helps us build better software. An earlier error is a better error. Constraints liberate.
The tensions and constraints that shape the arrangement of our projects, modules and dependencies are of a different nature than those shaping the arrangement of our deployables. A little build-fu goes a long way in combining development friendliness with mechanical sympathy.
My system for processing email is similar to Xavier’s.
Though, I use the Things Helper app to add links to emails directly to my Things inbox.
Paul Ollinger:
Danish values also provide a three-step prescription to turn the day around: “In Denmark, we have sort of a mental health [checklist]: Do something active. Do something together with other people. Do something meaningful.”
Great scientists tolerate ambiguity very well. They believe the theory enough to go ahead; they doubt it enough to notice the errors and faults so they can step forward and create the new replacement theory. If you believe too much you’ll never notice the flaws; if you doubt too much you won’t get started.
Dan Abel:
Feedback is someone is trying to help. Listen. Then ask questions - to gain understanding of their point of view.
I also enjoyed the idea of treating Slack more like Twitter.
Peter Naur’s classic 1985 essay “Programming as Theory Building” argues that a program is not its source code. A program is a shared mental construct (he uses the word theory) that lives in the minds of the people who work on it. If you lose the people, you lose the program. The code is merely a written representation of the program, and it’s lossy, so you can’t reconstruct a program from its code.
Ken Kocienda tells stories of how Apple built the iPhone and iPad: a small team (less than twenty people) charged with delivering on direction set by executives.
John O’Shea:
Dashboards are the human-facing views into our systems that provide concise summaries of how the system is behaving by displaying time series metrics, logs, traces, and alarms data.
A look at how Amazon do dashboards.
Jeff Hodges:
Below is a list of some lessons I’ve learned as a distributed systems engineer that are worth being told to a new engineer. Some are subtle, and some are surprising, but none are controversial.
161 suggestions from the staff at Automattic.
Trade offs and spooky stories from Stefan Tilkov.
Game design and unsuccessful monad tutorials.
Malte Ubl:
As software engineers our job is not to produce code per se, but rather to solve problems. Unstructured text, like in the form of a design doc, may be the better tool for solving problems early in a project lifecycle, as it may be more concise and easier to comprehend, and communicates the problems and solutions at a higher level than code.
Jonas Downey:
Since HEY made a big splash on arrival, I thought it’d be fun to share the backstory of how we ended up reinventing email. Because we certainly didn’t start by wanting to reinvent email.
Denise Yu:
Assume that every student you interact with has limited information, but infinite intelligence. That places the onus squarely on the shoulders of the mentor to make sure that their explanations make sense — which, given the inherent imbalance of power between a teacher and a learner, is a fine way to distribute the extra emotional labor.
Rands:
Process is documented culture. How a team gets a familiar thing done should be broadly understood by the team. This is how we fix a bug. This is how we do a code check-in. This is how a feature is designed. This is how executive sign-off occurs.
Process comfortably and efficiently describes the common path. Process does not define what to do when the indescribable occurs. A crisis or a disaster does not neatly fit into the common path; it’s when you need someone to swoop in, break the glass, and put out the fire.
Grant Fritchey:
Finally, to increase communication, especially if the message is vital, use the three-way handshake. Tell your message to someone using whatever medium you’re using. Then, have that person tell you your message back (in their own words of course, no copy and paste). You then repeat that message back to them. Assuming everyone has it right, you’ve just completed a three-way handshake.